The lightning rounds are back by popular demand at the 2014 Higher Education Summit. This year's lightning round sessions include:
Developing student entrepreneurs
A sharing of ideas and best practices to help students create opportunities and startups in the current economy.
Centennial College and ventureLAB:
Innovation and entrepreneurship are everyone's possibilities
Centennial College is moving to the next level of entrepreneurship education by partnering with its regional innovation centre – ventureLAB - and 20 other partners to create an innovative and integrated entrepreneurship ecosystem in the eastern Greater Toronto Area. Centennial College was recently chosen by MEDTE/MRI to create and sustain a campus linked accelerator (CLA) for youth entrepreneurship. Designed to attract and support youth who are most in need and hardest to reach, this innovative model has four key components: (a) create system synergy, (b) accelerate the person, not just the idea, (c) support the everyday entrepreneur and smart, small ideas with big potential and (d) focus where it matters. Bringing together more than 20 partners, this initiative will see the launch of 60 new youth-led businesses in the next two years.
George Brown College and Kuchnier Games: Digital media and gaming incubator
In the centre for arts and design at George Brown College, the number of creative students who are looking to start their own business is growing. Recognizing a need to help build a culture of entrepreneurship at the college, the Digital Media and Gaming Incubator was launched in 2012. Discussion around the processes for creating new programs and finding champions to support these programs, such as the IT’S A START Pitch Competition, Digifest and the Empowered Youth Startup Hub will be covered, along with the opportunities and challenges involved. Learn how game development alum Daniel Kuchnier got his startup off the ground, including how he garnered support and sparked student interest with his initiative.
Georgian College: Community Project Initiative
Georgian College’s centre for social entrepreneurship has developed an efficient and cost-effective experiential learning program called the Community Project Initiative (CPI). This initiative harnesses and encourages a community-minded and entrepreneurial spirit. CPI is an alternate field placement experience that innovatively pairs teams of energetic, fresh-thinking change makers with community organizations that require additional support to achieve their goals. Georgian College will explain how CPI acts as a catalyst to develop social entrepreneurial skills and mindsets, applied research opportunities and job-ready graduates, provide examples of innovative Community Projects, and provide an efficient and cost-effective model for experiential learning.
Transforming the learning experience through technology
Four Ontario colleges will share methods for successfully using technology to transform the learning experience for students.
Collège La Cité and Desire2Learn: Brightspace
Collège La Cité took an aggressive path towards enhancing its blended learning environment by creating a unique student tool - a fully comprehensive system that delivers structured information to its learning community while identifying at-risk students. This is done as early as week three of any semester. This presentation will go through the technology, the implementation, the impact and the future of this project.
Lambton College: Mobile learning
Lambton College’s mobile learning initiative incorporates an exclusive Class+ Experience that merges modern technology into a classroom learning environment. In addition to the continued development of designated mobile learning programs, the college currently offers a range of flexible options that allow students and faculty to connect to course materials both inside and outside the classroom, putting Lambton College on track to become fully mobile by 2016. This presentation will explore student engagement through the use of mobile devices and emerging technologies, as well as some of the challenges of embracing mobile technology at a college level. Key elements of Lambton College’s mobile learning strategy will also be highlighted, including resource sharing, faculty communication, trouble-shooting, professional development and accountability for integrating aspects of mobile learning into every program.
Loyalist College: Implications of virtual learning and gamification
Within the past decade, post-secondary institutions have been undergoing reforms to integrate technology into instructional practice, organizational structure, and environmental design. The pressures of e-learning consolidation, hybridity, and the “mobile” campus, often cause institutions to grapple with funding innovations necessary to retain or increase student retention. Virtual learning environments are a cost-effective, risk-averse approach; encouraging student engagement, self-confidence, and intrinsic reinforcement while reducing levels of performance anxiety. Loyalist College removes several motivational barriers to learning by running the virtual scenarios in browser-based environments. These environments can be accessed from any computer, in any location with Internet access. Best practices will highlight faculty and student buy-in, how the academic and “flow” planning process is synchronized within an agile development framework, and cost-effective software integration (Unity 3D Player, Vivox, etc.).
Seneca College: Using iTunes University to "flip the classroom"
The Seneca College faculty of business will discuss its program to assess the functionality, capability and student interest in the iTunes University learning management platform. The intent of several of its initial piloted courses is to assess the effectiveness and attractiveness of the iTunes University platform as a delivery system for the student self-study and self-assessment aspects of the “flipped classroom” methodology. The faculty are also interested in understanding the extent of actionable metrics that are available from the platform to guide in-class delivery of the synchronous learning activities. This pilot launched in the fall of 2014, so at the time of the lightning round, findings up to the mid-term break will have been evaluated.